The live -action Robotech movie. Apr 6, 2018 15:50:31 GMT
Post by Donald (Panda) Spix on Apr 6, 2018 15:50:31 GMT
The live-action Robotech movie has switched directors yet again from James Wan to Andy Muschietti.
If you remember, James Wan was set to direct this Robotech movie adaptation and seemed to actually know his stuff when it came to the anime origins behind the series, citing Macross openly in an interview.
However, in the time since he has been attached to other movies, such as the upcoming Aquaman that is set for release next year. That means Robotech needs a new director and according to the Hollywood Reporter, that will be Andy Muschietti.
Having already directed the excellent 2013 movie Mama and set to helm the upcoming adaptation of It, he is also attached to direct the live-action movie of Shadow of the Colossus.
This Robotech movie still has no script to speak of though and none of the actors been cast yet. However, this movie is apparently a priority for Sony and the production is now moving head quickly.
In all fairness though, it is clear that this movie adaptation is obviously pretty troubled and much like the live-action Akira movie, I will be surprised if this ever gets made.
After the recent disaster of the live-action Ghost in the Shell movie, it is obviously Hollywood wants to leverage the popularity of anime and manga based properties in the West but still has no idea how to do that.
Robotech is a very complex property, as it is comprised of three disparate anime series, namely Macross, Southern Cross and Mospeada. It would make the most sense to focus on the first of those three, as the Macross arc is what most Robotech fans remember.
However, in doing so it unleashes all manner of difficult problems that need to be resolved. Not only will the production need to get the narrative and world setting right but they will also have to properly handle the movie’s mecha design.
For the original Macross, Shoji Kawamori did both the narrative and mecha design. On the latter, he also went about building the world along with rationalizing how the mecha would fit into that.
When I interviewed Kawamori back in 2015 about his approach to mecha design and world building, he was very clear on this creative process.
In terms of my approach to designing mecha, there are obviously many ways but I tend to start with the world setting, what sort of work it will be. In my case, it's not just about designing the mechanical part but figuring out how the ideas work as a whole. This is often because these are often original works and a degree of internal coherence is obviously necessary.
In character design, the characters have nearly the same biological structure to a human being, unless the characters are particularly special such as aliens. As the characters are designed naturally, the points of the designs should mainly be anatomy, hair style as well the overall art style.
Since mecha are artificial objects, the types of people that would make and control its manufacturing process should also be included in the narrative setting. Not to mention, it is also important to have the mecha to be equivalent to the technological standard in the narrative setting. So I need to be really immersed in that narrative in order to understand what kind of mecha I have to design.
Sometimes the mecha design is born alongside the overall concept but at the same time when I am designing the main mecha, it can affect events in the story. So mecha design for me is not as straightforward as it may seem.
So going down the Michael Bay route as per the new Transformers movies as to the mecha would be all sorts of wrong and awful, not least because the iconic transforming variable fighters in Macross are piloted, so they need to be treated like believable vehicles.
Whatever happens though, I will be very surprised to see this Robotech movie get made but I wish Andy Muschietti the best of luck with this project, as he will most certainly need it.